100 Tips and Resources: A guide for getting started gaming

Jessica Merritt compiled a great resource for librarians, of any type, with questions about gaming in libraries, "Bringing Gaming (and Gamers) to Your Library: 100 Tips and Resources."

Jessica's list of 100 collects a lot of previous written information on gaming events, collections, and research. The list adds other items of interest and general tips for libraries looking to bring in patrons, host events, start collection, promote learning, and defend these practices. This list paired with ALA's Games and Gaming wiki are excellent resources for librarians getting started or looking to expand their gaming programs.

Here are a few of the ideas that are relevant for gaming in an educational context:
21. Position yourself as a guide: Gamers will respect you more if you present yourself as a strategy guide for the game, rather than a gatekeeper.

At the reference desk and in the classroom, we need to be seen as guides and "walkthroughs." We are not gatekeepers, that model is past. Gamers often see guides as a crutch when they are stuck. Librarians are there to help when they get stuck, but we can also be there in the beginning as a tutorial.

31. Play games that require collaboration
: Get everyone involved when you play games that focus on collaboration and teamwork.

Bee Gallegos from AZ State University described that students responded better to their game Quaratined when paired up an not isolated. Learning and play are not isolated experiences.

32. Be prepared for opposition
: Not everyone understands the appeal of gaming, particularly video games, in the library, so you will find that you'll need to defend your actions with academic discussions and statistics.

Resistance and opposition to something new is unfortunately part of the process. Part of the goal of the ALA's Gaming wiki is to provide those resources to librarians to further the discussion and provide assistance.

50. Talking Points about Gaming in Libraries: Use this resource when explaining why bringing games into your library is so important.

51. Games for Teaching Information Literacy Skills
: Felicia A. Smith considers how you can use games for education.

I've written about Felica Smith's work before, the link above is her formal article on her word and puzzle games in info lit.

62. Games for Higher Education: 2008: In this piece, Bryan Alexander examines the complexity of gaming, learning through gaming, and more.

When I started this blog back in 2006, there were very few central sources for gaming and education, let alone libraries (The one site I linked to is now dead). But with resources like these librarians have the tools to be successful in gaming for communities and learning.

Thank you Kelly for the link.

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