Showing posts with label children. Show all posts
Showing posts with label children. Show all posts

Confronting the Challenge: Gaming as Instructional Technology in School Libraries

Over the weekend, I had a challenging conversation with a elementary school librarian. He's plays video games with his children at home and likes the idea of gaming in libraries, but is struggle to see how it fits in at the elementary level. We talked about the challenges he sees with bringing gaming into their curriculum.

Our conversation was cut short, as our kids debated who was controlling who was controlling who in Mario Party 8. But I was able to bring up the excellent work that librarians are doing bringing in a variety of game experiences into their libraries. The work done by Chris Harris and Brian Mayer mapping board games to AASL Standards. The work of others holding Alternative Reality Games (ARGs) focused around classroom content. Made for good talking points.

I did give him the link to a good K-12 online presentation on educational gaming that could help support his points when talking with his teachers:

Games in Education: Myths, Realities, and Promise by Sylvia Martinez

While much of it is review for those engaged in the dialogue of games and education, it provides a good entry point for those in K-12 education. She brought up many good points including how traditional edutainment games fail:

“These games fail as authentic learning experiences and do nothing to change the way students learn.”

Martinez also spent time talking about how games in education cannot be isolated just to the game, but need to flow over into peer and classroom discussion:

“As you can see, the role of the teacher is extremely important in balancing gameplay with reflection on the experience.”

“As with many games, the playing is not the power, the learning happens as you analyze mistakes either alone or with friends.”

Martinez treats video games in education like any other instructional technology. Application and reflection are equally important parts of the learning experience. But she points out the same challenges that arose in my conversation with the school librarian:

“The question is: Are games useful in learning or are games useful in school? Right now, unfortunately, these are not the same thing.”

Finding ways to fit games with content and experiences with the existing curriculum as Harris, Mayer, and others are doing is the first step in a long process.

I'm thankful for the challenging conversation about gaming in school libraries. After spending most of my time talking about the educational benefits of gaming, being confronted with the challenging realities of school district pressures, curriculum conflicts, and tight budgets is good. I'm looking forward to continuing our conversation, bringing in other area school librarians, and hopefully (eventually) making some applications for gaming in their libraries.

Martinez's closing thoughts provide words of encouragement for my continued conversation with my discouraged school librarian friend:

“Games are a way to bring joy and excitement into learning, but they need adequate time, matching assessment strategies, and reflective extension activities to make them really worth it.”

Gaming and Learning: A Family Adventure

Spectrobes for the Nintendo DS has eaten up most of my gaming time since I first blogged about it. But my video game time has turned into father son time. As I've discussed earlier, my interest in Spectrobes (2007) was based on middle schoolers who choose the game over Pokemon. While the reviews were mixed, 7.5 from 1 Up & 6.5 from Game Informer, I've somehow leveled my creatures up to around 114 of the 128 level cap.

Now before you snicker, go back and look at how Spectrobes is an exercise in patience and persistence. I've used this to connect and help teach my 4 year-old son. My son, like many 4 year-olds, has issues with control and patience. Digging for fossils in the game has helped my son understand the benefits of approaching something carefully and not trying to rush through. It's working in the game. Most weekday mornings we spent some time before work/school digging up some fossils and while he initially struggled he continued to improve. While this patience and control doesn't always carry over into daily life, I've used his video game experience to help remind him during difficult situations.

I bring this up because I do not believe my son's experience is unique. Learning through video games is a useful tool in the larger discussion of kids and video games. Tracey John over at MTV's Multiplayer spent this week and last talking with parents about when kids are old enough for video games. The discussion generated a good number of comments from parents and gamers alike.

As video games are criticized and challenged in the press and government it is important to keep discussing the positive learning experiences children can have through games. Some of my son's positive behavior stems from what he's learning in Spectrobes. Video games can be good teachers at all age levels.