A couple of months ago an announcement and call for submissions went out for a forth coming journal, International Journal of Gaming and Computer-Mediated Simulations . I had worked with the editor-in-chief, Richard Ferdig, before and he was looking for editors for the journal. It sounded like an exciting opportunity and a way to become more involved with educational games and research. I submitted my bio, CV, and statement of interest and was very pleased to find out I was accepted.
Their editorial review board reads like a who's who. It is filled with people who's work, application, and innovation I admire. And somehow, I managed to find a spot as a co-book review editor. I'm currently working on a book review for the issue, contacting publishers for review copies, and starting to line up future reviewers. I am excited because this position will help keep me focused on educational gaming applications and connected to the larger research community.
The journal itself looks good and the group working on it is incredible. More information on the journal can be found here, and the general mission of the journal has me looking forward to the first issue:
International Journal of Gaming and Computer-Mediated Simulations publishes research articles, theoretical critiques, and book reviews related to the development and evaluation of games and computer-mediated simulations. One main goal of this peer-reviewed, international journal is to promote a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines. A second goal is to help build a significant bridge between research and practice on electronic gaming and simulations, supporting the work of researchers, practitioners, and policymakers.
If anyone has any book review or journal editor experiences or tips they want to share... I'm listening.
And for those interested, the journal is always looking for submissions.
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