It is important to understand the narrative potential of video games, both for their ability to engage players in stories and to motivate players to create their own narratives. The concepts I’ve covered over the last series of posts on narrative including Jenkins concepts of transmedia and understanding part of the larger debate over narrative vs. ludology provides us an important insight into how our students are interacting with stories and text.
This interaction is not only relevant to the literature and composition faculty I spoke with on Sunday at ACLA but it is also vital for us as librarians to understand as well. The changes in students interaction and expectations create opportunities for us to engage readers and address reluctant readers.
The same recommendations I gave to the ACLA conference, apply to us as well: recognizing, engaging, and creating the value-added narratives that transmedia creates.
The next few posts cover issues of literacy and why understanding this change in narrative is important for reaching our students and patrons.