I wonder if there is a way for students to play a game on a different topic that would enable information literacy skill development and in which success is dependent on high levels of information literacy abilities?
The next step to gaming within the higher education curriculum is to create games, as you said, "on a different topic that would enable information literacy skill development." If we think of gaming and information literacy, than just like info lit, the more it is tied to meaningful content the more successful it can be.While I've been fortunate to help highlight the work of libraries creating info lit games, we are missing a larger potential. We can remove the game out of a library context and still teach info lit skills. And by removing the library context it is possible to remove some of the reluctance that Jenna describe.There's a lot of work to do on that end, but it's work worth doing.