Teens, Games, and Civics

Statistics and results presented by Amanda Lenhart of the Pew Internet & American Life.

The full results of the questionnaire study are here:

http://www.pewinternet.org/pdfs/PIAL%20Gaming%20FINAL%20Topline.pdf

The full study is at http://www.pewinternet.org

The audience asked about the digital divide and if that effected game playing. Amanda reported that there were no statistical significance with race, ethnicity, and socio-economic class and ownership of gaming consoles. They may not have the most recent gaming console, but they do own console. These demographics may not have internet access in the home, but still own a console or gaming system. Console gaming is less limited than access to the internet. Amanda reported similarities of consoles and cable taking priority over other household items.

This leveled playing field of access is important for educators because it means most everyone is coming in can relate to gaming experiences and connecting learning skills to these experiences becomes easier.

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