Book Club vs. Video Game Club

What do you think your students would choose to join?

Over at the video game news blog Kotaku there was a post about starting a video game club for players to play and then meet online to talk about and analyze the game. Even the Chronicle's Wired Campus blog picked up this story.

This is another great application of use games for social interaction. As I mentioned back with the Quarantined game, there is a lot of potential for social discussion through gaming experiences.

I'd love to discussion the high and low points of a game with others that had just experienced the game, but finding the time would be the hard part. Anyone interested?


Kevin said...

I like the idea, and I think your concern about time is a valid one. Each person plays through a game at a different speed and it might be difficult for everyone to have completed one for a discussion, though I suppose the same could be said about books. I would love to hear the different strategies and approaches people used in various parts of games, though.

I'm a big fan of the Metal Gear Solid series, so when I finished MGS3: Snake Eater I was excited, wanted to talk about it and wrote a quick review of it, but few were interested. I think an online meeting space could allow fans of even more obscure titles to have a good discussion group.

The group wouldn't even have to be very formal. It could just be a conference call via Skype.

Anonymous said...

videogame club because i have over 50 videogames and video game systumes and i always wanted to make my own videogame