"Video Games in the Classroom"
The online table of contents provides a pretty good idea about what is offered.
It looks to like a neat application for K-12 teachers. Traditional lesson content with a video game topic. It would be a nice way to get students invested into their topics a little quicker since they would be working on issues they feel passionately about. I would have loved to work on a project like some this. But I wonder how a non-gamer student reacted to these lessons?
I've also ordered two more scholarly books as well...
Here's the table of contents to Gee's new book. The chapters look good, but many look to be reprints of former material. The "Why Study Games Now?" chapter is very similar to the Games and Culture article "Why Game Studies Now?" Even the subtitles are the same. Granted, this doesn't mean that the information just a simple reprint... Gee could have updated it. Has anyone read it yet?
Edited by: Cynthia L. Selfe and Gail E. Hawisher This is another collection of essays, but from a variety of researchers. Check out the table of contents for a full list. I'm not sure how many of these essays were previously published, but the topic list is impressive. Even though the scope is broad, most have educational applications.
As I get past the article deadline in July and start reading again... I'll post analysis and discussion.