Hear me out for a moment on this one...
I spent 4 days last week either prepping or lecturing about curriculum mapping. I also helped walk the librarians at another college here in town through the process of curriculum mapping the week before. And thus, curriculum mapping is on my mind as of late. This afternoon, while mowing the lawn (exciting, I know), I realized that good game design is very similar to curriculum mapping.
Of the following applications, please tell me which apply to video games, curriculum, or both:
- Introduce new skills
- Provide practice opportunities for new skills
- Demonstrate application of skills
- Advance skills by modifying and/or adding skills
- Provide opportunity to demonstrate mastery of skills
If this model works, what (if anything) does it mean for library instruction?