This Friday I'm presenting at our state ACRL conference, and since I'm getting ready I thought I'd share my outline with you. If you have any comments or suggestions, please let me know. Your feedback was helpful the last time and I look forward to your suggestions.
I. Gaming Literacy Test
II. Why games?
a. Who’s playing
i. Nielsen stats
ii. Pew research on college students
b. Educational aspects of games
i. Gee
ii. American Federation of Scientists
iii. Johnson & Prensky
iv. Van Eck
v. Halverson, Richard
II. What Libraries are doing
a. Quiz games – UNC
i. Review activity, instruction benefits
ii. Sample questions
iii. Words of caution – Matt Weise
b. Flash based – AZ State University
i. Objectives
ii. Screen shots
iii. “words of wisdom” from development team
c.
i. Online gaming tutorial
iii. Presenting at ACRL
d. George Washington’s “Muckrackers” game
i. Description
ii. Words of caution – LOEX attendee
iii. Presenting at ACRL
III. Starting Small -
a. “Think Small” – King, B.R.
b. Website Evaluation
i. Gaming strategies used
ii. ACRL Standards
iii. Classroom activity
iv. Feedback (+/-)
c. Research Review
i. Gaming Strategies used
ii. ACRL Standards
iii. Classroom activity
iv. Student feedback
c. Hotel Dusk
i. Gaming Strategies used
ii. ACRL standards
iii. Feedback
IV. What You Can Do
a. Small Steps
b. ID courses
c. Be creative
d. Have fun
0 comments:
Post a Comment