I spent some time playing AZ State University's game on Monday after posting about Quarantined over at Bibliographic Gaming. I enjoyed the game and was able to complete it under the 30 minute time frame both with and without contracting the virus (which then reduces the amount of time allowed in the game). It does a nice job of introducing students to citations and how to begin searching for sources (books, articles, web). If you haven't tried it for yourself, I've provided the link with login and password here.
Take a moment and give it a try. Unfortunately, I only asked for permission to post the free trial for the Bibliographic Gaming blog, not over here. So please bear with the link jumping. The game itself still has a few improvements, but most of what I experience the team of Tammy, Bee and company are already working on them. There were a few times that I thought I needed to explore more, only to realize my path was very limited. Exploring buildings, library stacks and other locations are either not allowed or result in nothing. Although I assume this was a result of either time or programming. Overall I an very encouraged and excited about the work they did on the game.
I am disappointed by the feedback the students provided on the game were not as positive as the team expected and hoped. They found the results “kind of depressing.” I agree with Tammy's statement at LOEX that much of the current frustration and lack of enjoyment may stem from the multiple bugs in the current build.
The students also found the board game more engaging and successful, but why? Is it the content? The gameplay? Was it the social nature of playing the board game that motivated the students? What did you think of the game?