In the January 12th and 13th editions of the TH, both Mr. Doughty and Ms. Patterson “shamed” the Dubuque Public Library for their recent video game event. As a parent of two young children and frequent user of the children’s library, I am excited by library’s efforts with video games.
Gaming events like the one the library held not only create a safe community environment; they also help youth develop an interest in the library and a connection with the staff. Events like these break down barriers for young people who may not see the library as inviting or relevant for them. While those attending the event may not immediately check out something, they are now more aware of the books, movies, games, comics, and music the library has to offer. In time and in need, they will use the library.
The library is not an “arcade” as Mr. Doughty suggested, nor is it a movie theater even though the library shows movies and checks them out. A library is a place of information for a community, whatever form that information takes.
There is research showing that video games are connected to learning by helping youth develop literacy, social communication, and critical thinking skills. I’m thankful the library’s taking part in helping build these skills in our community and I’m looking forward to bringing my child to the next gaming night.