The process of playing a game creates a learning experience beyond the content communicated on screen. Videogames create opportunities for players to understand and empathize with real-world situations. Games help players learn through doing. Bogost describes this learning experience is described as procedural literacy. Videogame players learn by actively taking part in a process. Players make decisions based on information, experience the results of those decisions, and adjust future strategies based on those results. Videogames are an active learning experience.
Revolution – puts the player into the world of colonial America and requires them to make decisions and adjust to the decisions of others. It teaches, not through cut scenes but through conversations. Players learn naturally through the very act of playing.
River City – players explore and use the scientific method to solve the problem plaguing the city.
Arden – encourages players to explore the world during Shakespeare’s time, learning about the content and people through interactions
The History of Canada uses the Civilization III engine allowing players to player through historic events.
America’s Army puts players into the roles of different military positions; a recent story shows the power of procedural literacy when a man responded to a crash and dressed the wounds based on his training in the game
Sim City is, well Sim City. Enough said.
The majority of the titles on Rice’s list use procedural literacy to teach and help players learn.
What other games use procedural literacy well?