Back in the fall of 2007, I was a guest lecturer for a video game theory course on our campus. While I've blogged and expanded about much of the content from that lecture, I have not provided my powerpoint slides. The slides focus on the work of Gee and Bogost and how it is relevant for the students in game design. Some of the slides are a little bare but I hope this is helpful for those who've asked in the past.
Educational Games: Games that Teach, not Preach: Slide Show
The students used three articles as required readings for my lecture:
Good Video Games and Good Learning by James Paul Gee
and 2 Gamasutra articles
- Who Says Video Games Have to be Fun? The Rise of Serious Games by Bryan Ochalla
- Persuasive Games: How I Stopped Worrying about Gamers and Started Loving People Who Play Games by Ian Bogost
In addition to these classroom resources, here are my individual posts about applying some of Gee's principles to information literacy instruction:
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