Since I've spent the last few early morning hours awake (thanks to a potty training 2 year old) digging through my RSS feeds, I wanted to point out a few relevant news items.
If you noticed my post from last night, I started treated "video games" as a single word "videogame." This change is due to the publication of The Videogame Style Guide and Reference Manual by David Thomas, Kyle Orland, and Scott Steinberg. As a librarian, or anyone interested or writing about gaming, I see no reason that we should not use the discipline specific terms. And so the style guide, which you can download here, defines the term "videogame" as:
Catch-all term for any type of interactive entertainment software. Always write as one word - p.65In addition to this useful download, John Rice over at Educational Games Blog discovered a link to download the serious game Revolution created by MIT's Education Arcade. I've mentioned Revolution before when I interviewed one of it's initial creators, Matthew Weise. And Henry Jenkins used it as an example in the ALA GLLS 2007 keynote speech. I have not tried it yet, but since it is a mod, it does require you to have Never Winter Nights installed. I'm looking for to trying it out.
Over at OUseful Info, they posted about looking at course layout and design from a game design strategy. Well designed courses include progression and/or emergence in gameplay (one word, thanks style guide). Our lessons plans tend to follow this same pattern?
Which style, progression or emergence, do your information literacy sessions take?